7 - Quake 3 Engine Game Specific Shader Keywords Q3Map2 Shader Manual The Quake 3 Engine has been licensed to several different companies for the development of third party games. This chapter is a sub-manual documenting the Quake 3 Engine game specific shader keywords developed for third party games like Return to Castle Wolfenstein: Enemy Territory, Jedi Knights II, Soldier of Fortune II, Jedi Academy, Star Trek: Elite Force, as examples. Note: These are just keywords that have been submitted by people on the forums/irc channels. I have no idea about the accuracy of this chapter. Please use with caution. Please e-mail me (Obsidian) for any additions or error corrections to this list. All default Quake III Arena shader keywords *should* also work for the below list of games.
| Return to Castle Wolfenstein
Q3Map Specific Surface Parameter Shader Keywords surfaceparm grasssteps surfaceparm gravelsteps surfaceparm metalsteps surfaceparm roofssteps surfaceparm snowsteps surfaceparm woodsteps surfaceparm ladder surfaceparm carpetsteps (ET???) surfaceparm glass surfaceparm playerslick surfaceparm entityMergable??? surfaceparm monsterSlick surfaceparm nofog Are these surfaceparm's? ai_nopass ai_nopasslarge ai_nosight
| Return to Castle Wolfenstein: Enemy Territory
Note: unless otherwise noted, all RTCW keywords also work in ET. Q3Map Specific Shader Keywords q3map_foliage Q3Map Specific Surface Parameter Shader Keywords surfaceparm landmines
| Raven Software
Jedi Knights II, Jedi Academy, Soldier of Fortune II Q3Map Specific Shader Keywords q3map_flare [shadername] q3map_flareShader q3map_material q3map_onlyVertexLighting
| Ritual Entertainment
Q3Map Specific Shader Keywords Previous | Contents | Next