id Tech 3 Optimization
Contents
Preface
Introduction to id Tech 3 Rendering
Geometry Optimizations: Caulk, T-Junctions, Overdraw
Q3Map2: Binary Space Partitions
Q3Map2: Visibility
Using Structural and Detail Brushes
Patchmesh Editing Tips
Caulk-Hull Methodology
Using Hints
Areaportals and Antiportals
Bots and Clusterportals
Introduction to id Tech 3 Rendering
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